1999 - 2004 / Diploma Computer Science, University of Stuttgart
Focus on distributed AI, robotics, theory of non-linear dynamic systems, graph theory, complexity theory, cryptography
2004 - 2010 / PhD Computer Science, Research Associate at University of Mannheim
Research in Concurrent Systems & Complexity Theory, supervision of diploma- and bachelor theses.
Lectures in algorithms & data structures, model-checking, computer theory, logic, discrete mathematics.
2010 - 2013 / AI & Gameplay Programmer, Coreplay GmbH Munich
Programming of real-time and turn-based AI, hex-grid generation from navigation data, graph-algorithms...
2013 - now / Self employed developer, Munich
Programming apps, games and websites
2014 - now / Professor for game development at Mediadesign Hochschule, Munich